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I have developed a number of indie games over the years, including Slime Sports — a remake of a classic computer game I used to play as a kid in elementary school.

Originally I made it as an iOS game using Objective-C, then rebuilt it using Swift. At Ryu Games it was the original game integrated with our real-money gaming technology and was later updated as a macOS app and launched on Flame.

I revived another game from my childhood by recreating the Falling Sand game — a physics based particle simulator game. I built it using ElectronJS and launched it for both macOS and Windows on Flame.

I made an ad free version of the popular casual game 2048 for Flame. This one I integrated with the Flame in-app purchase system to allow people to purchase different color schemes for 2048. This launched on Flame at the same time as Falling Sand with builds for macOS and Windows.

I have a few games that are still in progress right now that I’m working on in my free time. One is a brick breaker game and the other is a life simulation game. I’m developing both in Typescript right now with the goal of releasing them for both desktop and mobile. The brick breaker game uses matter-js for physics.